New Games are coming
SOON
New Projects
You love Kabula so much that you can't wait for our next project?
Totally reasonable. We have two new projects in the pipeline!
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In our upcoming game, players compete as dead souls inside a pyramid, fighting to take control over sacred areas and and trying to make their hearts as light as possible.
With the resources in the pyramid, only one can make it to the Afterlife!
Nonetheless, you are dead. You will only perform actions through your scarab troops!
Scarab Sands is a highly competitive, fast paced game. Simple rules, lots of strategical choices. You can now check it on BGG and participate in public playtesting!
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How is the game played?
Each round starts with determining movement for scarab troops. This happens simultaneously for all players, by using command arrows on player mats hidden by screens. Movement is resolved in turn for 1)basic units,2) flying units and 3) armored units; Therefore, moving basic units happens almost blindly, guessing the moves of the opponents, while armored troops move when most of the stage is set.
After movement, combat is resolved through dice rolls in every room where two or more players' troops are present, until a single player (or none) controls it. Each room offers rewards for controlling it, such as upgrading troops or getting an obelisk die.
Player starts with 7 heart tokens, and the first one to free all of them, wins the game.
There are multiple ways to free a heart, such as (1) controlling the pharaoh room, (2) simultaneously owning the three obelisk dice or (3) spending Ma'at influence points (mostly gained when losing a battle).
Whenever a scarab dies in combat, heart tokens are flipped to their "larvae" side. These tokens are flipped back to hearts in the last chamber of the pyramid, spawning one basic unit for each larvae flipped. Therefore the closer a player is to victory, the less basic units they are going to be able to spawn.
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​​We also have another game in the pipelike: Dark Waters.
We have tons of material for this game and still it is too early stage to reveal too much. It is a story driven coop campaign based on a dark world. The main resource for the game is "time" itself and we are working on a deep narrative to engage our players. Possibly some fun moment, but not as light-hearted as our other titles. It will have enough crunch to keep you hooked but turns that resolve quickly and a streamlined system to upscale difficulty. You can expect a high level of customization, loot, crafting and epic twists!We are also working on comics based on the same IP, so that you can see if you like it before diving in with a game. First release will be before the end of the year! If any of this sounded cool, you can subscribe to our newsletter to keep being updated, answer surveys and enjoy new art.
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